Providence
This prototype is a Twin Stick Rougelite based on Greek Mythology, where you go from dungeon to dungeon, collecting and buying items, in order to build up enough strength to beat the final boss, Chronos. In the current state of the game, the final boss is not present. Enemy behavior is not present either.
Controls:
Keyboard:
WASD to move
Arrow Keys to shoot
Controller:
Left stick to move
Right stick to shoot
This game supports up to four controllers.
Guide:
When you start this game, you will spawn in the middle of an island, with a dungeon on each corner of the island. Heading to one of these dungeons, there are a couple key features. The red squares are enemies, which can be killed for coins. There is also a free item near the center of the dungeon, and the large rooms contain three items, which can each be bought for twenty-five coins.
Items:
There are currently three items in the game, all with placeholder sprites
1. Ares' Rage, damage up
2. Pandora's Box, extra life, though since you can't die, it isn't very useful
3. Talaria, boosted speed
Current Issues:
- Too much is in comic sans
- The UI (coin display) Doesn't scale with screen resolution
- Chance for dungeons to generate without an entrance
- Bullets don't despawn when hitting walls
Future Goals
- Implement AI for enemies
- Implement more items
- Implement more enemy types and the final boss
- Implement player death, revival, and natural healing
- Implement item descriptions, variable shop prices, and UI for all players
Status | In development |
Platforms | HTML5 |
Author | TumbledOnyx |
Genre | Shooter |
Made with | Unity |
Tags | Co-op, Local multiplayer, Roguelite, Twin Stick Shooter |
Average session | A few seconds |
Multiplayer | Local multiplayer |
Player count | 1 - 4 |
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